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"What's In A Name?" (309)
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Anti-Bishie
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October 31st, 2005
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I figured that it didn't make sense to fully explain what Z-san is doing in the comic since while he might think about it in a general sense, he has no reason to give a full explaination to himself.  It's also not really all that important, but if you are curious....

The Gamecube games version of Sakura makes a large use out of numerous projectiles.  Most of her move combos involve finishing up with a volley of pink stars and she's the only character that can make them home in on a target.  Thus it is fair to state that the main strategy of a Sakura player is use her numerous projectiles to keep her foes away from her until she wants them up close.  Simple enough.  Now, who were the first fighting game characters to use this style?  Oh, that's easy enough.  Just look back to the game that starting fighting games... that's right, good old "Street Fighter II"... projectile game by both Ryu, Ken and Dhalism to an extent for the player... but the real king of projectiles was none other than Sagat.  And he goes all the way back to being the boss of the first "Street Fighter".  It's all about the high Tiger Shot, low Tiger Shot... rinse, repeat, laugh evily.

So now you have that... Z-san choose to alter the game some... which he is able to do as an Altar of YAOI... much as Tim was about to do for his pawn since Tim is stealing away the power of the Bishie of Love.  In many ways Sakura and Sagat resemble each other gameplay wise as it's all about throwing fireballs, so Z-san has used that as an "excuse" to alter Sakura to resemble Sagat more and thus gain access to many of Sagat's signiture attacks... though Z-san needs to alter the naming of them to suit Sakura... and thus the punch line.

I know, I know.  I am an idiot.  *nods*
7:18 AM (PST); 10/30/05